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N Necropolis: A city of the dead. Necropoli reflect the cities of the living world, and occupy the same geography in the Shadowlands. Nephandi: Mages who have turned to Oblivion. Nihils: Pits or cracks in the Shadowlands that lead into the Tempest. O Oblivion: The negation of all things. Oblivion is that which wraiths fear most. The Void is its physical manifestation (or lack thereof). Obolus: The basic currency of the Underworld. The coins are forged from the souls of the dead. P Pathos: Emotion. Pathos is the "food" of the spirit world. Plasm: The ectoplasmic substance that makes up the bodies of the wraiths and all their belongings. Projectors: Living travelers in the Shadowlands. Q Quick, The: A term for the living. R Reaper: The wraith who removes the Caul from an Enfant. Relic: An object brought into the Shadowlands from the living world. Renegades: Wraiths who have banded together to overthrow the Hierarchy. Their individual motivations vary wildly. Restless, The: A term for the dead. S Shadow, The: The darker half of a wraith's personality. Shadows differ on an individual basis, but all seek to take total control of their wraith and cause him to embrace Oblivion. Shadowlands: The part of the earth that most wraiths inhabit. Only here can wraiths attempt to affect the living world. Slumber, The: The sleep cycle of a wraith, entered in order to heal, among other reasons. Spectre: A wraith whose Shadow has become dominant. Stygia: The largest realm in the Underworld, and home to the Hierarchy's ultimate rulers. T Tempest, The: The eternal storm of the Underworld. It hinders travel between the different realms and the Shadowlands. Terminals: Small, relatively safe realms in the Tempest where travelers may rest during journeys. Thrall: Any wraith enslaved to another. Tithe: The amount of Pathos due a wraith from a haunt or Fetter. Transcend: To leave the Underworld completely, and move onto whatever lies beyond. Many wraiths consider Transcendence to be a cruel myth. U Underworld, The: The land of the dead. It includes the Shadowlands, the Tempest, and all the realms therein. V Void, The: The total nothingness at the very heart of the Tempest. See also Oblivion. W Wraith: A spirit of one who has died, yet remains attached to the living realm. Old Form: A Advocate: Powerful wraiths belonging to any Heretic cult, dedicated to the recruitment of souls or a realm in the Far Shores. They are persecuted and hunted by the Hierarchy. Agency, The: Archaic nickname for the bureaucracy of the Hierarchy. Arisen, The: Those who have achieved Transcendence. C Consort: The host possessed by Puppetry. E Eidolon: The enlightened, higher aspect of personality. It is opposed to the Shadow.
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