N
Necropolis: A city of the dead. Necropoli reflect the cities of the living world, and occupy the same geography in the Shadowlands.
Nephandi: Mages who have turned to Oblivion.
Nihils: Pits or cracks in the Shadowlands that lead into the Tempest.
O
Oblivion: The negation of all things. Oblivion is that which wraiths fear most. The Void is its physical manifestation (or lack thereof).
Obolus: The basic currency of the Underworld. The coins are forged from the souls of the dead.
P
Pathos: Emotion. Pathos is the "food" of the spirit world.
Plasm: The ectoplasmic substance that makes up the bodies of the wraiths and all their belongings.
Projectors: Living travelers in the Shadowlands.
Q
Quick, The: A term for the living.
R
Reaper: The wraith who removes the Caul from an Enfant.
Relic: An object brought into the Shadowlands from the living world.
Renegades: Wraiths who have banded together to overthrow the Hierarchy. Their individual motivations vary wildly.
Restless, The: A term for the dead.
S
Shadow, The: The darker half of a wraith's personality. Shadows differ on an individual basis, but all seek to take total control of their wraith and cause him to embrace Oblivion.
Shadowlands: The part of the earth that most wraiths inhabit. Only here can wraiths attempt to affect the living world.
Slumber, The: The sleep cycle of a wraith, entered in order to heal, among other reasons.
Spectre: A wraith whose Shadow has become dominant.
Stygia: The largest realm in the Underworld, and home to the Hierarchy's ultimate rulers.
T
Tempest, The: The eternal storm of the Underworld. It hinders travel between the different realms and the Shadowlands.
Terminals: Small, relatively safe realms in the Tempest where travelers may rest during journeys.
Thrall: Any wraith enslaved to another.
Tithe: The amount of Pathos due a wraith from a haunt or Fetter.
Transcend: To leave the Underworld completely, and move onto whatever lies beyond. Many wraiths consider Transcendence to be a cruel myth.
U
Underworld, The: The land of the dead. It includes the Shadowlands, the Tempest, and all the realms therein.
V
Void, The: The total nothingness at the very heart of the Tempest. See also Oblivion.
W
Wraith: A spirit of one who has died, yet remains attached to the living realm.
Old Form:
A
Advocate: Powerful wraiths belonging to any Heretic cult, dedicated to the recruitment of souls or a realm in the Far Shores. They are persecuted and hunted by the Hierarchy.
Agency, The: Archaic nickname for the bureaucracy of the Hierarchy.
Arisen, The: Those who have achieved Transcendence.
C
Consort: The host possessed by Puppetry.
E
Eidolon: The enlightened, higher aspect of personality. It is opposed to the Shadow.

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